Wednesday, October 20, 2010

Mask of Restrict

Work Well vs..
Declarer Prophecy aka Dawn of the Herald
Dual Spark
Icarus Attack
Six Samurai (soon)
Naturia Bambooshoot

While I am researching on Light Beat, I realize Mask of Restrict can slow Light Beat down, ALOT..
Having Mask of Restrict on field ensure Light Beat has 4-6 dead draw.
Due to the fact that they usually run 3 Cyber Dragon + 3 Dual Spark.
Why Cyber Dragon become a dead draw u asked?

Cause when you turn on Mask of Restrict, you somehow turned on STALL MODE.
Mean that you will be waiting for your key cards to give opponent a heavy kick.
Stall mode = you pretty much won't get rid of his monsters.
And in that case, your opponent is not able to summon his Cyber Dragon, at all.

p.s. I not sure how this card work in other deck, but it sure works well in my Naturia deck.

Friday, April 16, 2010

JUNK AND DEBRIS -remix- the solution

I believe that most of the JnD player face the same problem,
which is the selection of monsters in extra deck.
The limited space in extra deck lead to a dilemma where you will need to give up some of synchro monsters that is harder for your deck to access.

While most people are blinded by the fact that Junk Synchron and Debris Dragon are tuner monsters, there are a way out of the dilemma other than synchro summon. You can tribute them to summon other monster that have similar or better forces than synchro monsters.
These monsters include D-hero Bloo-D, Arcana Force EX-the light ruler/the dark ruler.
The 3rd monster required for their summoning can be achieve using brain wash or mind control.

However, these monsters are not direct enough. There should be something that can be summoned more easily and more appropriate for the effect of JnD. Something that only required 2 monsters on the field.

I present to you, The Master of the Air "the ATMOSPHERE"
effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 monsters you control and 1 monster from your Graveyard. Once per turn, you can treat 1 face-up monster your opponent controls as an Equip Card and equip it to this card (You can only equip 1 monster at a time to this card.) This card gains the ATK and DEF of the monster equipped to it by this effect.

Most of the time, JnD deck focuses alot in sending cards to grave so that you are able to utilize the ability of JnD to resurrect and synchro. Therefore there shouldn't be any problem in achieving the summoning requirement for this cards.

I present to you, Junky Atmosphere and Debris Guardian:
Monster 26
2 Guardian Eatos
2 The Atmosphere
3 Junk Synchron
3 Debris Dragon
3 Apprentice Magician
2 Crystal Seer
2 Synchro Fusionist
1 Sangan
2 Herald of the Creator
2 D-hero malicious
1 Dark grepher
1 Stratos
1 Zombie Carrier
1 Honest

Spell 11
1 Burial From different Dimension
1 Future Fusion
1 Trade In
1 Heavy Storm
1 Reinforcement of the Army
1 Warrior returning alive
2 parellel world fusion
1 miracle fusion
1 Allure of Darkness
1 Cold Wave

Trap 4
1 Call of the haunted
1 Mirror Force
1 Torrential Tribute
1 Limit reverse

Extra deck
2 E-hero Absolute Zero
2 E-hero Tornado
1 E-hero Shining
1 AOJ Catastor
1 Magical Android
2 Chain Dragon
1 Black Rose Dragon
1 Stardust Dragon
1 Collosal Warrior
1 Ice boundary Brionac
1 Goyou

The ability of The Atmosphere of removing cards from play help the player to achieve the summoning condition of Guardian Eatos as well as Parellel World Fusion.

Wednesday, March 24, 2010


Hi everyone,
I'm here to bring you the first puzzle I ever made.
This idea is not originally from me,
credit goes to some guy who share this idea in a Chinese YGO forum.

For those who have seen this in other forum,
please let the others have the chance to solve it.

here we go..

Duel Puzzle 1

You are running a Silk and Milky Deck (all monster deck).
Life: 3500
Destiny Hero Plasma
Puppet Master
Koa’ki Meiru Doom
Gallis the Star Beast

Field: None
Deck: 32
Graveyard: Sangan, Treeborn Frog, Hellway Patrol, Dark Tinker.
Removed From Play: None

Life: 8000
Field: Stardust Dragon, Tytannial Princess of Camellias, Prime Material Dragon,
Future Fusion, Call of the Haunted.
Hand: 0
Deck: 30
Graveyard: Necro Gardna, Destiny Hero Malicious, Dark Grepher, E-hero Airman.
Removed From Play: Zombie Carrier, Destiny Hero Malicious

It is currently the Standby Phase of your turn.

Reduce the Opponnent to 0LP by the end of this turn.

p.s: this puzzle can only solve with OCG exclusive cards.

Tuesday, January 26, 2010

10% life point

10% LP= 800

Does this number mean anything to you?

Premature Burial uses 800 lp as cost.

The Potion of Old Man inflicts 800 damage (only).

Royal Oppression uses 800 lp as cost.

The overpowered equip card, United We Stand add 800 attack for each monster on your field.

800 is a often used amount in ygo.

These cards uses the amount 800 due to the fact that if you are able to use Premature Burial or Royal Oppression more than 9 times, it will be creating too many advantages over your opponent.

If 3 Potion of the Old Man inflicts more than 40% of your opponent lp after activation will overpoweredfor burn deck, due the fact that if 3 cards can inflict 40%, then the opening hand card of 6 will end the game.

Understanding the difference and importance of 800 will be very crucial for you to win or control the game. Sometimes, negating every special summon your opponent make with Royal Oppression may not be wise because you will not have more than 9 chances to do so.

It may be funny or stupid to make a deck surrouding monsters with 800 attack because you will need to attack 10 times to kill your opponent while you can do it with 4 hits using 2k attack monsters.

However, let's not ignore the fact that monster with 800 attack can be resurrected easily with Limit Reverse as well as being easily searched by using Sangan. Beside Limit Reserve, there is one card that can help you resurrect your 800 attack monster easily and it is card that can help your preventing OTKs.

Let's introduce the Masterpiece of 800, BLACK GARDEN.

You can easily found out that there are massive amount of tuners with 800 attack or 1600 attack, varies from level 2 to level 4 (excluding some level 1 OCG exclusive tuner and Vayu),

and also a great number of Synchro Monster with 2400 attack (considering your are able to keep the plant token alive or able to summon 3 times in a turn).

Another good advantage this card can generate also includes the fact that there are high level monster with low attack. What do you think about synchro summoning a 8-9 monster by using a field card? Ain’t a bad idea at all right?

Assuming there is a D-hero Diabolic Guy in your grave while you normal summoning a 2 star tuner with an active Black Garden, you can synchro summoning a 8 star synchro while still keeping your Diabolic Guy effect for further usage.

What do you think about having a Morphtronic Scopen in your grave while you normal summon a Spellcaster monster with an active Black Garden? Say hi to Arcanite Mage and you should have fun with it.


The issue of combo succession do not lies in how to search this card due to the fact it is a field card that can be search with varies ways. Therefore the issue that is under consideration is reusing.

Thanks to pack Konami for introducing a field card support machine type in ANPR, search for it yourself cause I am hyper lazy to search it for you guys. ><

Friday, January 15, 2010

The Strenght of '1FOR1 card'

This post is not a review toward a card that most of you familiar: "One for One",
"1 for 1" is a group of cards that you can remove 1 of your opponent card by using a particular card.

details look at

As we getting better in the game,
we look at the cost while removing opponent card.
It is better to use 1 card to get rid as much cards as possible.
That is the reason for not Heavy Storm-ing your enemy when they are setting only one card,
unless its a game ending turn.

That explain why Harpie's Feather Dust and Raigeki getting ban right?
However, using 1 for 1 card create a circumstance where your opponent need to decide what card to chain. In other word, they are in pressure because a bad decision will kill them.

The cost of negating usually are higher than activation,
this difference become even clearer when a counter deck vs a 1for1 deck.
As Solemn Judgment is limited to 1, many people use Starlight Road, My Body as Shield, Dark Bribe as the set of cards to protect their monsters and S/T.

The cost become even deadly when they use it to negate 1for1 card because both side will use out 1 card, but LP difference is your advantage.

sample of 1for1 cards:
Yomi Ship
Lyla (consider as 1for1 cause it is unlikely to survive after using its effect)
Breaker the Magical Warrior (more than 1for1 as you are wont be sacrificing the monster)
D.D Warrior Lady
Yomi Ship

Ground Smash

Bottomless Trap Hole
Trap hole
Dust Tornado
Dimensional Prison

These cards will definately stop Starlight Road from activating.
It may as well say bye to Dimension Eatos deck.

Wednesday, December 30, 2009

Non-cost Skill Drain

Do you ever want to use Skill Drain but do not want to influence your own monster effect?
I think the answer should be a YES without a doubt,
unless you are using a Normal Monster deck.

You can make life easy by having all effect monster that activates their effect in the graveyard.
Your monster's effect will never be negated by Skill Drain.

But how to make your face up monster not to be influenced by Skill Drain?
the answer is....
Demon's Chain.
Yes, it is true that this card practicality is low because it can only target one monster.
The possiblity of putting this card into deck is much lower than Skill Drain,
but what if this card is reusable?

Although it can only target 1 monster,
don't you want to have a Skill Drain that only harm your enemy?

So what is the support card for this card?
Giant Trunade?
HELL NO, reusing it for once are not considered as REUSABLE.

There are two possible option,
and both option give you great advantage while returning this card to hand.

Cosmic Fortress Gol'gar
Returning S/T trigger Cosmic Fortress Gol'gar that add A-counter on the field, which means it giving you a chance to destroy their monster or S/T.

Isn't it great to be able to stop their monster's effect, and destroy them by returning the card you used to stop them moment ago?

Darkness Necrophere
I personally think that DN is better option because it have immunity to battle destruction, which means you can attack opponent light monster without worrying battle destruction. What is the point for not attacking your opponent after the turn you stop their monster's effect with Demon's Chain.

Demon's Chain provide a chance for you to stop their monster effect so that you can counter them during your turn.

Friday, December 25, 2009

Attack Theft

Monster 18
1 Gorz
3 E-hero Another Neos
1 E-hero Stratos
1 Blackwing- Gale the Whirlwind
3 Armored Bee
2 E-hero WildHeart
2 E-hero Woodman
3 King of Swamp
1 Cyber Dragon
1 Honest

Spell 17
1 Heavy Storm
1 Future Fusion
2 Super Polymerization
2 Riryoku
3 Miracle Fusion
2 Shrink
2 Book of Moon
2 Polymerization
1 Pot of Avarice

Trap 5
1 Mirror Force
1 Torrential Tribute
1 Magic Cylinder
2 Mirror Wall

Extra Deck
2 E-hero Gaia
2 E-hero Great Tornado
2 E-hero Absolute Zero
2 E-hero Shining
1 E-hero Necroid Shaman