Tuesday, January 26, 2010

10% life point

10% LP= 800


Does this number mean anything to you?

Premature Burial uses 800 lp as cost.

The Potion of Old Man inflicts 800 damage (only).

Royal Oppression uses 800 lp as cost.

The overpowered equip card, United We Stand add 800 attack for each monster on your field.


800 is a often used amount in ygo.

These cards uses the amount 800 due to the fact that if you are able to use Premature Burial or Royal Oppression more than 9 times, it will be creating too many advantages over your opponent.

If 3 Potion of the Old Man inflicts more than 40% of your opponent lp after activation will overpoweredfor burn deck, due the fact that if 3 cards can inflict 40%, then the opening hand card of 6 will end the game.


Understanding the difference and importance of 800 will be very crucial for you to win or control the game. Sometimes, negating every special summon your opponent make with Royal Oppression may not be wise because you will not have more than 9 chances to do so.


It may be funny or stupid to make a deck surrouding monsters with 800 attack because you will need to attack 10 times to kill your opponent while you can do it with 4 hits using 2k attack monsters.


However, let's not ignore the fact that monster with 800 attack can be resurrected easily with Limit Reverse as well as being easily searched by using Sangan. Beside Limit Reserve, there is one card that can help you resurrect your 800 attack monster easily and it is card that can help your preventing OTKs.


Let's introduce the Masterpiece of 800, BLACK GARDEN.



You can easily found out that there are massive amount of tuners with 800 attack or 1600 attack, varies from level 2 to level 4 (excluding some level 1 OCG exclusive tuner and Vayu),

and also a great number of Synchro Monster with 2400 attack (considering your are able to keep the plant token alive or able to summon 3 times in a turn).

Another good advantage this card can generate also includes the fact that there are high level monster with low attack. What do you think about synchro summoning a 8-9 monster by using a field card? Ain’t a bad idea at all right?


Assuming there is a D-hero Diabolic Guy in your grave while you normal summoning a 2 star tuner with an active Black Garden, you can synchro summoning a 8 star synchro while still keeping your Diabolic Guy effect for further usage.

What do you think about having a Morphtronic Scopen in your grave while you normal summon a Spellcaster monster with an active Black Garden? Say hi to Arcanite Mage and you should have fun with it.


Support:

The issue of combo succession do not lies in how to search this card due to the fact it is a field card that can be search with varies ways. Therefore the issue that is under consideration is reusing.


Thanks to pack Konami for introducing a field card support machine type in ANPR, search for it yourself cause I am hyper lazy to search it for you guys. ><

Friday, January 15, 2010

The Strenght of '1FOR1 card'

This post is not a review toward a card that most of you familiar: "One for One",
"1 for 1" is a group of cards that you can remove 1 of your opponent card by using a particular card.

details look at http://yugioh.wikia.com/wiki/1_For_1_Card

As we getting better in the game,
we look at the cost while removing opponent card.
It is better to use 1 card to get rid as much cards as possible.
That is the reason for not Heavy Storm-ing your enemy when they are setting only one card,
unless its a game ending turn.

That explain why Harpie's Feather Dust and Raigeki getting ban right?
However, using 1 for 1 card create a circumstance where your opponent need to decide what card to chain. In other word, they are in pressure because a bad decision will kill them.

The cost of negating usually are higher than activation,
this difference become even clearer when a counter deck vs a 1for1 deck.
As Solemn Judgment is limited to 1, many people use Starlight Road, My Body as Shield, Dark Bribe as the set of cards to protect their monsters and S/T.

The cost become even deadly when they use it to negate 1for1 card because both side will use out 1 card, but LP difference is your advantage.

sample of 1for1 cards:
Yomi Ship
Lyla (consider as 1for1 cause it is unlikely to survive after using its effect)
Breaker the Magical Warrior (more than 1for1 as you are wont be sacrificing the monster)
D.D Warrior Lady
Yomi Ship

Ground Smash
Fissure
MST

Bottomless Trap Hole
Trap hole
Dust Tornado
Dimensional Prison

These cards will definately stop Starlight Road from activating.
It may as well say bye to Dimension Eatos deck.

Wednesday, December 30, 2009

Non-cost Skill Drain

Do you ever want to use Skill Drain but do not want to influence your own monster effect?
I think the answer should be a YES without a doubt,
unless you are using a Normal Monster deck.

You can make life easy by having all effect monster that activates their effect in the graveyard.
Your monster's effect will never be negated by Skill Drain.

But how to make your face up monster not to be influenced by Skill Drain?
the answer is....
Demon's Chain.
Yes, it is true that this card practicality is low because it can only target one monster.
The possiblity of putting this card into deck is much lower than Skill Drain,
but what if this card is reusable?

Although it can only target 1 monster,
don't you want to have a Skill Drain that only harm your enemy?

So what is the support card for this card?
Giant Trunade?
HELL NO, reusing it for once are not considered as REUSABLE.

There are two possible option,
and both option give you great advantage while returning this card to hand.

Cosmic Fortress Gol'gar
Returning S/T trigger Cosmic Fortress Gol'gar that add A-counter on the field, which means it giving you a chance to destroy their monster or S/T.

Isn't it great to be able to stop their monster's effect, and destroy them by returning the card you used to stop them moment ago?

Darkness Necrophere
I personally think that DN is better option because it have immunity to battle destruction, which means you can attack opponent light monster without worrying battle destruction. What is the point for not attacking your opponent after the turn you stop their monster's effect with Demon's Chain.

Demon's Chain provide a chance for you to stop their monster effect so that you can counter them during your turn.

Friday, December 25, 2009

Attack Theft

Monster 18
1 Gorz
3 E-hero Another Neos
1 E-hero Stratos
1 Blackwing- Gale the Whirlwind
3 Armored Bee
2 E-hero WildHeart
2 E-hero Woodman
3 King of Swamp
1 Cyber Dragon
1 Honest

Spell 17
1 MST
1 Heavy Storm
1 Future Fusion
2 Super Polymerization
2 Riryoku
3 Miracle Fusion
2 Shrink
2 Book of Moon
2 Polymerization
1 Pot of Avarice

Trap 5
1 Mirror Force
1 Torrential Tribute
1 Magic Cylinder
2 Mirror Wall

Extra Deck
2 E-hero Gaia
2 E-hero Great Tornado
2 E-hero Absolute Zero
2 E-hero Shining
1 E-hero Necroid Shaman

Thursday, December 24, 2009

Lava Golem vs Boss Creature


Wanna remove your opponent Stardust/buster but hate to face the fact that it is able to special summon Stardust?
Wanna get rid of E-hero Shining but do not want t to give them some hand advantage?
Unable to declare an attack with your high attack monster due to their monster's attributes - LIGHT?

Worry no more because we can remove it from field easily without losing much advantages. I introduce to you, the burning beasts: Lava Golem & Volcanic Queen.

I personally prefer Lava Golem over Volcanic Queen because your enemy won't be able to use its effect against you and it remove two of your opponent so easily.

Unable to normal summon for a turn ain't a big problem because there are so many available special summon method. The backdraw of this card is, you will need to fight its 3000 attack after summoning it. But it is still better than fighting against Stardust/buster or JD that have same attack point, or light monsters that enable your enemy to face you HONESTLY.

At least your enemy will help you remove it from field when they can no longer afford the 1000 damage.

P/S: This card can help you stop Sun Dragon Inti and Moonlight Dragon Quilla cycle just by tributing their dragons, stop the violent by stopping destruction. PEACE..

Wednesday, December 23, 2009

Fact about Power Pickaxe

This card may seem to be a good counter against current format that heavily rely on graveyards.

It is true that it is able to slow down the game a bit, since u may be removing some important cards from opponent’s grave.


However, let’s face the fact that this card practicality is low because your enemy will definitely able to retrieve the removed from play cards easily if it work pretty well in grave.



Do you expect your enemy to build a Vayu Turbo or Zombie Synchro without burial from different dimension?


Comparison between similar cards

Kycoo the Ghost Destroyer:

The best part of this card does not lie on the ability to remove from play cards, but the ability to prevent remove from play. Comparing both cards can be quite unfair for Power Pickaxe, so let's skip this part.


Soul Release:

It takes 5 turns for you to remove from play the same amount of cards that Soul Release able to remove from play in one turn. I definitely not expecting the monster equipped with this card to stay on the field more than 3 turns. The 500 point of attack boosting can be ignored.


Dissapear

Although it can only remove from play 1 card from the grave, it creates better advantage than an equip card that can only be activated during your main phase and not to mention, once per turn. The advantage this card has over Power Pickaxe is, it is CHAINABLE. Many people use cards that remove S/T one by one to prevent the Emergency Teleported Stardust - Starlight Road.